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For How Long Should We Be Punching? Learning Action Duration in Fighting Games

cs.AI updates on arXiv.org·
AI Analysis

A new approach in reinforcement learning for fighting games allows agents to learn both the actions to take and the duration for which to execute them, enhancing adaptability in gameplay. This method shows promise in matching performance with traditional fixed frame skips while revealing that higher frame skip values can lead to more effective learning strategies against scripted opponents.

Key Topics

Street Fighter IIFightLadderreinforcement learningAI agents

Originally reported by cs.AI updates on arXiv.org. Read the full article ↗

For How Long Should We Be Punching? Learning Action Duration in Fighting Games | AI Crypto Daily Wire